The NFL draft happened this week, despite the Quarantine.
I was happy to distract myself from the economy and news cycles.
Football is something I used to love to play. And it is still something that informs my thoughts and actions.
Some lessons relate to being part of a team, while others relate to the coaching or management side of things.
Some of these lessons stem back to youth football ... but I still learn things watching games – and even more from watching Dallas Cowboys practices at The Star.
Think about it, even in middle school, the coaches have a game plan. There are team practices and individual drills. They have a depth chart, which lists the first, second, and third choice to fill certain roles. In short, they focus on the fundamentals in a way that most businesses don't.
The picture, below, is of my brother's high school team way back in 1989.
To re-state, most businesses are less prepared for their problems than an 8th-grade football team. Now, that sounds offensive to some of you, but if you think about it ... it's pretty true.
Losing to An 8th Grade Team
I shot this video right before the COVID-19 shutdown. I encourage you to watch it. I think it's 3 minutes well spent.
Teams think about how to improve each player, how to beat this week's problem, and then how to string together wins to achieve a higher goal.
Contrast that with many businesses. Entrepreneurs often get myopic ... they get focused on today, focused on survival, and they lose sight of the bigger picture and how all the pieces fit together.
The amount of thought that goes into football - which is ultimately a game - is a valuable lesson for business.
What about when you get to the highest level? If an 8th-grade football team is equivalent to a normal business, what about businesses that are killing it? That would be similar to an NFL team.
Let's look at the Cowboys.
Practice Makes Perfect
How you do one thing is how you do everything. So, they try to do everything right.
Each time I've watched a practice session I've come away impressed by the amount of preparation, effort, and skill displayed.
During practice, there's a scheduled agenda. The practice is broken into chunks, and each chunk has a designed purpose and a desired intensity. There's a rhythm, even to the breaks.
Every minute is scripted. There's a long-term plan to handle the season ... but, there was also a focus on the short-term details and their current opponent.
They alternate between individual and group drills. Moreover, the drills run fast ... but for shorter time periods than you'd guess. It is bang-bang-bang – never longer than a millennial's attention span. And they move from drill to drill – working not just on plays, but the skillsets as well (where are you looking, which foot do you plant, how do you best use your hands, etc.).
They use advanced technology (including advanced player monitoring, biometric tracking, and medical recovery devices ... but also things like robotic tackling dummies and virtual reality headsets).
They don't just film games, they film the practices ... and each individual drill. Coaches and players get a cut of the film on their tablets as soon as they leave. It is a process of constant feedback, constant improvement, or constant renewal. Everything has the potential to be a lesson.
Beyond The Snap
The focus is not just internal, on the team. They focus on the competition as well. Before a game, the coaches prepare a game plan and have the team watch tape of their opponent in order to understand the tendencies and mentally prepare for what's going to happen.
During the game, changes in personnel groups and schemes keep competitors on their toes and allow the team to identify coverages and predict plays. If the offense realizes a play has been predicted, they call an audible based on what they see in front of them. Coaches from different hierarchies work in tandem to respond faster to new problems.
After the game, the film is reviewed in detail. Each person gets a grade on each play, and the coaches make notes for each person about what they did well and what they could do better.
Think about it ... everyone knows what game they are playing ... and for the most part, everybody understands the rules, and how to keep score (and even where they are in the standings). Even the coaches get feedback based on performance, and they look to others for guidance.
Imagine how easy that would be to do in business. Imagine how much better things could be if you did those things.
Challenge accepted.
Ending The World With A Paperclip
Every week I send out an e-mail on Fridays with 20 light links and 20 market-moving links. If you're not getting that e-mail, you can sign up here. On Sundays, I send out our weekly commentary (which this article is a part of, along with 5 new light links and 5 new market-moving links (you can sign up here).
My son sees the links before they're posted. He was interested in one of this week's links - The Way the World Ends: Not with a Bang But A Paperclip.
As a result, he played the game Paperclips to completion. While he characterizes it as “wasting a whole night,” I think it gives us insight into the addictive nature of clicker games and into how the world as we know it could end with a paperclip.
There are spoilers ahead, so if you intend on wasting three hours on a browser game, you may want to skip this article ... no, you're good? OK, here it is.
The game starts with you clicking a button to create paperclips but quickly spirals from there. Through setting up automation to create paperclips and then to have it start automatically buying the wire for you, you begin focusing on other projects - specifically creating a better trading algorithm to leverage the money you're making and improving your company's AI and Quantum Computing capabilities.
Hmm, starting to sound familiar ...
Initially, your AI is focused purely on maximizing paper clip demand and production. It can increase marketing to increase demand and make your autoclippers more efficient to produce more paperclips per unit wire. If you look at the projects in the above screenshot you can see projects like:
Projects like curing cancer or solving global warming gain trust and allow you to invest more money in processors and memory (which end up setting you up to take over the world.)
Fast forward to Zach beating the game ...
When you release the HypnoDrones all of the resources become available for Paperclip production, and you gain full autonomy. Your inner benevolent dictator feels satisfied and your mother’s expectations for your potential are partially fulfilled.
At this point in the game, Zach had created less than half a billion paperclips but was worth several billions of dollars. It took him 2 hours and 44 minutes to beat the game.
Is it a game, a parable, a prediction – or an advanced intelligence’s test of human nature?
Posted at 07:06 PM in Business, Current Affairs, Gadgets, Games, Ideas, Just for Fun, Market Commentary, Science, Trading, Trading Tools, Web/Tech | Permalink | Comments (0)
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